![]() Its mechanics are simple in appearance, but are actually pretty clever, considering they merge together player properties with the node- space a feat few games try to pull off (save parkour ones). If you are bored of the usual ways of playing Minetest games, look no further: it's a very stable minigame, it has simple graphics that let you keep your focus when solving puzzles, and, last but not least, features a really innovative mechanic, that opens many roads for interesting and fun gameplay! The story elements are well spaced out, and will "guide" you through the various challenges you'll face in the lab. Impressive puzzle- solver featuring innovative gameplay * some sort of multiplayer where I drink for both, and they place blocks for both, or something similar might be really interesting * Voice acting or microsoft sam might be appropriate for the text * It needs some music, feel free to reach out an I can spin up some for you if you want. So we would make level "sets" for your game. If you do go that route sometime, please keep the "streak" mechanic between levels/rooms. Without saves or a level selector, this is the perfect size of levels for this game.I love that I have to use my minetest knowledge for default dig distance and sneak to succeed when my spatial awareness fails me.Defintely easier the second time you go at a level. Got frustrated multiple times, and eventually suceeded. Great theme, you stick to your style and that helps tremendously with the presentation.Without spoilers, lets try to give a decent review:
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